![]() After coming face to face with some sort of ghoul (noticeably not the Walrider from the first game), I found a glowing school locker amidst the others which were opening and closing violently moments prior. Outlast 2 seems to be on that track, confirming so when I found myself in a contemporary school when the ventilation shaft collapsed. I wanted illogical environments, trippy visuals and more of the unexpected. Something that I had hoped to see after the original Outlast was more mind-bending horror. Knowing how these things go, I knew this would be a jump scare moment, but what I didn’t anticipate was that a long tongue (or tentacle) would shoot out from the darkness to pull me in. Shortly after walking over the corpses of dead children, hearing the crunching of small bones from their ripe bodies as I moved forward, I was greeted by a solitary well. After being introduced to the mechanic of being able to climb through windows (all of the doors were locked of course), and having a crow try and jumpscare me, I soon found myself in a torture room, adjacent to a mass grave of children, highlighted by the moonlight above in a cross shape. ![]() Like Miles before him, Blake is not a stranger to getting on his hands and knees, or climbing, to get past some obstacles. On my way to Lynn’s cries doors closed themselves around me and footsteps and whispers surrounded me – it all set the scene. Unlike the previous two protagonists in the series, Blake vocalizes more, as he called out to his wife Lynn. Suddenly I, Blake Langermann, heard my wife scream in the distance. It’s a little odd finding AA batteries in dilapidated and antiquated homes, but whatever.Īfter hearing fellow players in the booth next to me scream out in fear from their own time with the demo, I came across a series of small homes on my way to what looked to be a farm, perhaps on the outskirts of a small town. If you’ve played the first game expect nothing to have changed in this regard. ![]() Batteries, much like ammo to a gun, must be found and loaded into the camera. The camera can be used at any time as a means to see in the dark via a night vision mode. The video camera POV from the first game returns in case you were worried the devs might have gone with a different route this time. Red Barrels certainly knows how to frame a scene, and that still appears to ring true with the sequel, at least from my short time with it. First impressions were very favorable, to say the least. ![]() I started out my journey on a dirt path in the dead of night the mountains funneled the moon’s light in my direction, obscuring what laid ahead. I didn’t jump in fear during my demo, but I did smile a lot and nod in admiration at Red Barrel’s continued success in fostering a strong atmosphere – this game has it in spades.īeautiful graphics aside, the art direction in Outlast 2 is exceptional and highly effective. The two travel to the Arizona desert where they find the aforementioned spooky shit. Outlast 2 follows journalists Blake and Lynn Langermann, a married pair of investigative journalists that set out to uncover the mystery behind a pregnant woman’s “seemingly impossible” murder. Outlast 2 is heavy on the religious themes, immediately apparent by the burning upside-down cross in its title screen and the ranting and ravings of a mad preachers somewhere in the distance of the game’s rural setting, unseen but heard, with a southern drawl as thick as the cornfields in which I eventually got my head bashed in. At PAX East 2016 it was in tangible form, playable and seemingly further in development than I had anticipated, and no less fucked up than I had hoped.ĭeveloper Red Barrels is setting out to tell a different kind of story this time, swapping the whole insane-asylum-starring-crazies brand of cliche horror for something akin to zealots-have taken-things-just-a-little-too-far-and-now-spooky-shit-is-happening. There was the initial announcement, and then some months later a teaser trailer. Not much was known about it and then all of a sudden I was playing it. I didn’t think I’d be this excited for Outlast 2, mostly because it was kind of this nebulous idea of a sequel. ![]()
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