UPDATE: Added better explanations for the customization options in the mods' descriptions.CHANGE: Reverted the unification of all mods into one, "Megumin Player Character" and "Megumin Explosion Spell" will be 2 separate mods again, trying to make them into a single mod caused far too many problems that didn't need to exist.CHANGE: Reverted the change that removed the explosion's custom timer, the current implementation of cast delay turned out to still be underwhelming.FIX: Fixed some inconsistencies with invisibility.FIX: Fixed an issue that caused stains to stop working when continuing a previously saved game.FIX: Fixed player sounds being too loud.FIX: Fixed "explosion is ready" message showing up for the alternative explosion.FIX: Fixed an error that would happen when the quick inventory is empty.FIX: Forgot to remove a debug message because I'm an idiot.FIX: A possibly rare script error has been fixed.UPDATE: The explosion timer message has a custom sprite now.UPDATE: The descriptions have been updated to reflect this change.CHANGE: The config file has been replaced by ingame options that can be found in the mod configuration menu.FIX: Fixed the explosion spell not working with default mod settings.FIX: Fixed enemies being unable to use the explosion spell when they grab a wand that has it.FIX: The devs finally fixed the damn child entity lag problem so I can finally remove the script I made to fix this a whole year ago.UPDATE: Custom mushroom, amulet, gem, and crown sprites added.FIX: Fixed hair being able to take damage.Noita Discord server has an active and friendly modding community on #modding-general and #modding-support. Download and see what other modders have done, edit their mods, get a feeling for what is going on.These are always the most up-to-date documentation you can find.Familiarize yourself with the documentation under tools_modding\:.Make a copy of the mod mods\example and make some changes to it, familiarize yourself with the file structure.Go through Modding basics, debugging & best practices.Good starting points and further reading: steam/steam/steamapps/compatdata/881100/pfx/drive_c/users/steamuser/AppData/LocalLow/Nolla_Games_Noita/ This will extract the data files into.Right-click, Properties, General, Launch options) Start Noita on Steam, once, using -wizard_unpak as a launch parameter.You can now literally go and check out any gameplay secrets, so keep a spoiler alert in mind aswell. Now you have plain access to all of Noita's Lua code, entity XML definitions and spritesheets. Click the "View" button and check "Hidden items" to see all them. Many of the resources might be hidden.Bookmark or copy this folder somewhere for easy later access.A File Explorer window opened to Noita's resources should appear: ( %UserProfile%\AppData\LocalLow\Nolla_Games_Noita).Copy all of the files inside of the tools_modding\ folder into Noita's root folder.To access Noita's data files, do the following: It is not technically required to have these extracted, but seeing the file structure and any example code is immensely helpful. A good understanding of Lua is recommended, but a lot can be done without any programming knowledge at all, simply by editing the entity XMLs or associated spritesheets.įirst step before moving on, is to find the Noita base folder (Open Steam -> Go to Library -> Right Click Noita -> Manage -> Browse Local Files) then go and read the tools_modding\READ_ME_FIRST.txt.Īll of Noita's base assets (spritesheets, scripts, entity definitions) are packed inside Noita\data\data.wak. Every separate "thing" in the game (enemies, bullets, wands, items, even the player) are just entities, composed of different components. Noita gameplay logic is mostly implemented in Lua and XML, as an Entity Component system (ECS). These pages hope to lower the barrier of entry and address any common pitfalls.Īll the tools you need to get started are: Modding Noita is quite straightforward and fun, but can still hide many implementation details in itself. For info about some specific existing Mods, see the Noita-mods wiki. For installing mods, see the page How to install mods. Content on this page may be outdated as this is the old Noita wiki, you can find up-to-date information Here This page is written for aspiring modders.
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